Case of the Pilfered Proof

Case of the Pilfered Proof

1

Enchantment — Case

Testo

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

#19,143 EDHREC 🖌 Joshua Cairos

Prezzi di mercato

aggiornato il 19/06/2026
da €0.07
Fonte Normal Foil
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Card Kingdom $0.35 $0.49
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Andamento · ultimi 90 giorni · EUR

€0.07
min €0.07 max €0.12

Mercato CardTrader

360 offerte · da €0.11 · medio €12.33 · max €2,039.62

Played: 1 · Near Mint: 317 · Slightly Played: 36 · Moderately Played: 6

Chiarimenti (14)

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

02/02/2024

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

02/02/2024

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

02/02/2024

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

02/02/2024

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

02/02/2024

Cases don't lose their other abilities when they become solved.

02/02/2024

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

02/02/2024

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

02/02/2024

Once a Case becomes solved, it stays solved until it leaves the battlefield.

02/02/2024

Each Case has two special keyword abilities: to solve and solved.

02/02/2024

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

02/02/2024

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

02/02/2024

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

02/02/2024

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

02/02/2024

Legalità per formato

Brawl Legale
Commander Legale
Duel Commander Legale
Legacy Legale
Modern Legale
Oathbreaker Legale
Old School Non legale
Pauper Non legale
Pioneer Legale
Premodern Non legale
Standard Legale
Vintage Legale
Block Constructed Non legale
Extended Non legale
Frontier Non legale
Tiny Leaders Non legale