Concerted Effort
2Enchantment
Testo
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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12 offerte · da €1.60 · medio €88.19 · max €1,000.64
Near Mint: 12
Chiarimenti (3)
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
01/10/2005Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
01/10/2005In Two-Headed Giant, triggers only once per upkeep, not once for each player.
01/05/2006Legalità per formato
| Brawl | Non legale |
| Commander | Legale |
| Duel Commander | Legale |
| Legacy | Legale |
| Modern | Legale |
| Oathbreaker | Legale |
| Old School | Non legale |
| Pauper | Non legale |
| Pioneer | Non legale |
| Premodern | Non legale |
| Standard | Non legale |
| Vintage | Legale |
| Block Constructed | Non legale |
| Extended | Non legale |
| Frontier | Non legale |
| Tiny Leaders | Non legale |