The Fire Nation Drill

The Fire Nation Drill

2

Legendary Artifact — Vehicle

Testo

Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2

6 / 3
#8,915 EDHREC 🖌 Brandon L. Hunt

Prezzi di mercato

aggiornato il 19/06/2026
da €2.12
Fonte Normal Foil
Card Kingdom $3.49
Cardmarket €2.12
TCGplayer $3.19

Andamento · ultimi 90 giorni · EUR · FOIL

€2.12
min €1.87 max €2.12

Chiarimenti (2)

Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

02/10/2025

If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

02/10/2025

Legalità per formato

Brawl Legale
Commander Legale
Duel Commander Legale
Legacy Legale
Modern Legale
Oathbreaker Legale
Old School Non legale
Pauper Non legale
Pioneer Legale
Premodern Non legale
Standard Legale
Vintage Legale
Block Constructed Non legale
Extended Non legale
Frontier Non legale
Tiny Leaders Non legale