Council's Judgment

Council's Judgment

1

Sorcery

Testo

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.

#3,486 EDHREC 🖌 Desmuncubic

Prezzi di mercato

aggiornato il 17/06/2026
da —
Fonte Normal Foil
TCGplayer $3.13

Andamento · ultimi 90 giorni

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Chiarimenti (6)

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

07/08/2020

None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

07/08/2020

Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

07/08/2020

In the unusual case that no permanents have any votes, nothing is exiled.

07/08/2020

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

07/08/2020

Each player must vote for one of the candidate permanents. They can't abstain.

07/08/2020

Legalità per formato

Brawl Non legale
Commander Legale
Duel Commander Legale
Legacy Legale
Modern Non legale
Oathbreaker Legale
Old School Non legale
Pauper Non legale
Pioneer Non legale
Premodern Non legale
Standard Non legale
Vintage Legale
Block Constructed Non legale
Extended Non legale
Frontier Non legale
Tiny Leaders Non legale