Nowhere to Run

Nowhere to Run

1

Enchantment

Testo

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

#3,059 EDHREC 🖌 Jodie Muir

Prezzi di mercato

aggiornato il 17/06/2026
da €0.19
Fonte Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.99 $1.99
Cardmarket €0.74 €1.39
CardTrader Compra €0.19 €1.00
TCGplayer $0.58 $1.01

Andamento · ultimi 90 giorni · EUR

€0.19
min €0.19 max €0.97

Mercato CardTrader

241 offerte · da €0.19 · medio €5.33 · max €1,019.62

Poor: 1 · Played: 1 · Near Mint: 210 · Slightly Played: 25 · Moderately Played: 4

Chiarimenti (3)

If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

20/09/2024

If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

20/09/2024

Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

20/09/2024

Legalità per formato

Brawl Legale
Commander Legale
Duel Commander Legale
Legacy Legale
Modern Legale
Oathbreaker Legale
Old School Non legale
Pauper Non legale
Pioneer Legale
Premodern Non legale
Standard Legale
Vintage Legale
Block Constructed Non legale
Extended Non legale
Frontier Non legale
Tiny Leaders Non legale