Shahrazad
Sorcery
Text
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $649.99 | — |
| Cardmarket | €341.52 | — |
| CardTrader Buy | €339.64 | — |
| TCGplayer | $460.99 | — |
Trend · last 90 days · EUR
€339.64CardTrader market
13 offers · from €339.64 · avg €454.72 · max €644.73
Played: 3 · Near Mint: 2 · Slightly Played: 7 · Moderately Played: 1
Rulings (4)
At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.
10/04/2004Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.
10/04/2004You randomly chose which player chooses to go first or draw first.
10/04/2004At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.
07/15/2007Legality by format
| Brawl | Not legal |
| Commander | Banned |
| Duel Commander | Banned |
| Legacy | Banned |
| Modern | Not legal |
| Oathbreaker | Banned |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Banned |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |