Cryptic Command
1Instant
Text
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.19 tix | — |
| Card Kingdom | $6.99 | $11.99 |
| Cardmarket | €4.66 | €8.77 |
| CardTrader Buy | €4.31 | €7.13 |
| TCGplayer | $6.62 | $16.56 |
Trend · last 90 days · EUR
€4.31CardTrader market
66 offers · from €4.31 · avg €14.24 · max €60.63
Played: 5 · Near Mint: 19 · Slightly Played: 32 · Moderately Played: 10
Rulings (2)
You choose both modes as you cast Cryptic Command. You must choose two different modes.
11/17/2017Look at both chosen modes to determine how many targets Cryptic Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won’t draw a card.
11/17/2017Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |