Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon

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Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Market prices

updated on 06/19/2026
from €3.19
Source Normal Foil
Cardmarket €3.19
TCGplayer $4.95

Trend · last 90 days · EUR

€3.19
min €3.11 max €3.74

Rulings (2)

Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.

07/23/2021

Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.

07/23/2021

Legality by format

Brawl Not legal
Commander Not legal
Duel Commander Not legal
Legacy Not legal
Modern Not legal
Oathbreaker Not legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Not legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal