Halo Fountain
2Artifact
Text
, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. , {T}, Untap two tapped creatures you control: Draw a card. , {T}, Untap fifteen tapped creatures you control: You win the game.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $10.99 | $12.99 |
| Cardmarket | €5.67 | €6.32 |
| CardTrader Buy | €3.60 | €4.85 |
| TCGplayer | $8.25 | $7.82 |
Trend · last 90 days · EUR
€3.60CardTrader market
55 offers · from €3.60 · avg €9.69 · max €100.64
Near Mint: 43 · Slightly Played: 12
Rulings (2)
Untapping creatures is part of the cost of all of Halo Fountain's abilities. Once you've begun activating an ability, other players can't take actions until you have finished activating it, including paying its costs. Notably, players can't take actions to remove the creatures from the battlefield to prevent you from untapping them to pay for the ability.
04/29/2022Activating mana abilities is done before paying costs when activating an ability. This means that if you control a creature which can be tapped for mana, such as Avacyn's Pilgrim, you may both tap it for mana and untap it to pay costs for Halo Fountain's activated abilities.
04/29/2022Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |