Fortunate Few

Fortunate Few

3

Sorcery

Text

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

"...Is it over?"

#19,366 EDHREC 🖌 Jesper Ejsing

Market prices

updated on 06/17/2026
from —
Source Normal Foil
Cardhoarder 0.15 tix

Trend · last 90 days

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Rulings (4)

After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

08/25/2017

A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

08/25/2017

Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

08/25/2017

Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

08/25/2017

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal