Conqueror's Flail

Conqueror's Flail

2

Artifact — Equipment

Text

Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

#1,449 EDHREC 🖌 Franz Vohwinkel

Market prices

updated on 06/17/2026
from €2.60
Source Normal Foil
Card Kingdom $2.49
Cardmarket €2.92
CardTrader Buy €2.60
TCGplayer $3.73

Trend · last 90 days · EUR

€2.60
min €2.07 max €3.18

CardTrader market

45 offers · from €2.60 · avg €6.24 · max €47.63

Played: 1 · Near Mint: 22 · Slightly Played: 16 · Moderately Played: 6

Rulings (3)

The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)

11/08/2016

The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.

11/08/2016

If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.

11/08/2016

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal