Isolation Zone

Isolation Zone

2

Enchantment

Text

When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

When properly aligned, hedrons become powerful tools of binding.

#25,797 EDHREC 🖌 Chris Rallis

Market prices

updated on 06/19/2026
from €0.04
Source Normal Foil
Cardhoarder 0.04 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.04 €0.14
CardTrader Buy €0.11 €0.17
TCGplayer $0.05

Trend · last 90 days · EUR

€0.04
min €0.04 max €0.04

CardTrader market

331 offers · from €0.11 · avg €30.48 · max €10,000.64

Played: 5 · Near Mint: 175 · Slightly Played: 127 · Moderately Played: 24

Rulings (5)

Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

01/22/2016

If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

01/22/2016

If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

01/22/2016

In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

01/22/2016

The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

01/22/2016

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal