Mana Sculpt
1Instant
Text
Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
The harder a foe strikes, the stronger a Dragonsguard's defenses become.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.01 tix | — |
| Card Kingdom | $0.99 | $0.99 |
| Cardmarket | €0.90 | €1.22 |
| CardTrader Buy | €0.18 | €1.00 |
| TCGplayer | $1.10 | $1.05 |
Trend · last 90 days · EUR
€0.18CardTrader market
174 offers · from €0.18 · avg €133.96 · max €10,000.64
Near Mint: 155 · Slightly Played: 19
Rulings (1)
If the target spell is an illegal target when Mana Sculpt tries to resolve, it won't resolve and none of its effects will happen. You won't add mana at the beginning of your next main phase. If the target is legal but not countered (probably because an effect says that spell can't be countered) and you control a Wizard, you'll still add mana.
03/20/2026Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |