Vicious Battlerager

Vicious Battlerager

3

Creature — Dwarf Barbarian

Text

When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.

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#10,938 EDHREC 🖌 Cristi Balanescu

Market prices

updated on 06/17/2026
from €0.12
Source Normal Foil
Cardhoarder 0.48 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.16 €0.25
CardTrader Buy €0.14 €0.12
TCGplayer $0.14 $0.37

Trend · last 90 days · EUR

€0.14
min €0.11 max €0.23

CardTrader market

164 offers · from €0.14 · avg €62.04 · max €10,000.64

Near Mint: 128 · Slightly Played: 32 · Moderately Played: 4

Rulings (11)

The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

06/10/2022

A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

06/10/2022

If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

06/10/2022

If Vicious Battlerager becomes blocked by more than one creature, its triggered ability triggers once for each creature that blocked it.

06/10/2022

If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

06/10/2022

There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

06/10/2022

Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

06/10/2022

Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

06/10/2022

In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

06/10/2022

You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

06/10/2022

If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

06/10/2022

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Banned
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal