Will of the Mardu

Will of the Mardu

2

Instant

Text

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

#2,497 EDHREC 🖌 Tuan Duong Chu

Market prices

updated on 06/19/2026
from €1.76
Source Normal Foil
Cardhoarder 3.46 tix
Card Kingdom $5.49
Cardmarket €2.72
CardTrader Buy €1.76
TCGplayer $2.15

Trend · last 90 days · EUR

€1.76
min €1.69 max €2.64

CardTrader market

27 offers · from €1.76 · avg €43.28 · max €1,019.62

Near Mint: 26 · Slightly Played: 1

Rulings (3)

Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.

04/04/2025

Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.

04/04/2025

The commander you control doesn’t have to be your commander.

04/04/2025

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal