Jace, Memory Adept
3Legendary Planeswalker — Jace
Text
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $2.79 | $9.99 |
| Cardmarket | €3.21 | €5.69 |
| CardTrader Buy | €1.47 | €3.99 |
| TCGplayer | $2.66 | $18.14 |
Trend · last 90 days · EUR
€1.47CardTrader market
152 offers · from €1.47 · avg €4.28 · max €102.64
Poor: 4 · Played: 12 · Near Mint: 33 · Slightly Played: 73 · Moderately Played: 30
Rulings (3)
If you target yourself with Jace’s first ability, you’ll draw a card first, then put the top card of your library into your graveyard.
09/22/2011If you activate Jace’s first ability, and the player is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
09/22/2011If Jace’s third ability causes a player to draw more cards than are left in their library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
09/22/2011Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |