Cloister Gargoyle

Cloister Gargoyle

2

Artifact Creature — Gargoyle

Text

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

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#13,666 EDHREC 🖌 Mark Zug

Market prices

updated on 06/17/2026
from €0.11
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.18 €0.22
CardTrader Buy €0.11 €0.12
TCGplayer $0.16 $0.32

Trend · last 90 days · EUR

€0.11
min €0.04 max €0.19

CardTrader market

265 offers · from €0.11 · avg €121.26 · max €10,000.64

Played: 1 · Near Mint: 210 · Slightly Played: 50 · Moderately Played: 4

Rulings (11)

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

07/23/2021

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

07/23/2021

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

07/23/2021

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

07/23/2021

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

07/23/2021

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

07/23/2021

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

07/23/2021

Dungeons are removed from the game as a state-based action.

07/23/2021

Moving into a dungeon room will cause its room ability to trigger.

07/23/2021

A player may only have one dungeon in the command zone at a time.

07/23/2021

Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.

07/23/2021

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal