Endless Horizons
3Enchantment
Text
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $10.99 | $37.99 |
| Cardmarket | €3.05 | €9.01 |
| CardTrader Buy | €1.49 | €6.37 |
| TCGplayer | $7.64 | $26.37 |
Trend · last 90 days · EUR
€1.49CardTrader market
117 offers · from €1.49 · avg €5.19 · max €12.18
Poor: 1 · Played: 5 · Near Mint: 33 · Slightly Played: 53 · Moderately Played: 25
Rulings (2)
If Endless Horizons leaves the battlefield, the remaining Plains cards stay exiled. If Endless Horizons returns to the battlefield, it’s a new object with no relation to its previous existence. The previously exiled Plains cards will still stay exiled.
08/01/2008If a different player gains control of Endless Horizons, its ability will trigger at the beginning of that player’s upkeep, but it won’t do anything when it resolves.
08/01/2008Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |