Rise and Shine

Rise and Shine

1

Sorcery

Text

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

#3,502 EDHREC 🖌 Franz Vohwinkel

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updated on 06/17/2026
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Rulings (4)

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

01/12/2024

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

01/12/2024

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

01/12/2024

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

01/12/2024

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal