Fight or Flight
3Enchantment
Text
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $1.49 | $32.99 |
| Cardmarket | €0.68 | €11.14 |
| CardTrader Buy | €0.34 | €8.14 |
| TCGplayer | $2.07 | $12.25 |
Trend · last 90 days · EUR
€0.34CardTrader market
149 offers · from €0.34 · avg €1.47 · max €10.15
Poor: 7 · Played: 22 · Near Mint: 18 · Slightly Played: 57 · Moderately Played: 45
Rulings (3)
The effect is best understood if you read it as "creatures not in the chosen pile can't attack."
08/01/2008Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.
08/01/2008If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
08/01/2008Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |