Fight or Flight

Fight or Flight

3

Enchantment

Text

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

#15,732 EDHREC 🖌 Randy Gallegos

Market prices

updated on 06/17/2026
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Trend · last 90 days · EUR

€0.34
min €0.34 max €0.93

CardTrader market

149 offers · from €0.34 · avg €1.47 · max €10.15

Poor: 7 · Played: 22 · Near Mint: 18 · Slightly Played: 57 · Moderately Played: 45

Rulings (3)

The effect is best understood if you read it as "creatures not in the chosen pile can't attack."

08/01/2008

Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.

08/01/2008

If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

08/01/2008

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal