War Room
Land
Text
{T}: Add . {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 6.55 tix | — |
| Card Kingdom | $6.49 | $10.99 |
| Cardmarket | €3.27 | €5.25 |
| CardTrader Buy | €2.86 | €3.94 |
| TCGplayer | $4.46 | $7.38 |
Trend · last 90 days · EUR
€2.86CardTrader market
64 offers · from €2.86 · avg €5.77 · max €11.44
Near Mint: 45 · Slightly Played: 19
Rulings (3)
If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
11/10/2020If you don't have a commander, you can't activate War Room's last ability at all.
11/10/2020Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
11/10/2020Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |