Concerted Effort
2Enchantment
Text
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $6.49 | — |
| Cardmarket | €1.07 | €7.05 |
| CardTrader Buy | €0.38 | €2.07 |
| TCGplayer | $7.48 | $11.78 |
Trend · last 90 days · EUR
€0.38CardTrader market
182 offers · from €0.38 · avg €58.22 · max €10,000.64
Poor: 5 · Played: 42 · Near Mint: 18 · Slightly Played: 70 · Moderately Played: 47
Rulings (3)
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
10/01/2005Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
10/01/2005In Two-Headed Giant, triggers only once per upkeep, not once for each player.
05/01/2006Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |