Concerted Effort

Concerted Effort

2

Enchantment

Text

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

#13,293 EDHREC 🖌 Michael Sutfin

Market prices

updated on 06/17/2026
from €0.38
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $6.49
Cardmarket €1.07 €7.05
CardTrader Buy €0.38 €2.07
TCGplayer $7.48 $11.78

Trend · last 90 days · EUR

€0.38
min €0.38 max €1.89

CardTrader market

182 offers · from €0.38 · avg €58.22 · max €10,000.64

Poor: 5 · Played: 42 · Near Mint: 18 · Slightly Played: 70 · Moderately Played: 47

Rulings (3)

For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

10/01/2005

Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

10/01/2005

In Two-Headed Giant, triggers only once per upkeep, not once for each player.

05/01/2006

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal