Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

Text

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

#1,875 EDHREC 🖌 Scott Murphy

Market prices

updated on 06/17/2026
from €5.64
Source Normal Foil
Card Kingdom $12.99 $15.99
Cardmarket €6.00 €6.48
CardTrader Buy €5.64 €6.13
TCGplayer $11.07 $10.67

Trend · last 90 days · EUR

€5.64
min €5.39 max €6.34

CardTrader market

30 offers · from €5.64 · avg €42.50 · max €1,019.62

Near Mint: 27 · Slightly Played: 3

Rulings (3)

If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn.

02/04/2023

You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it.

02/04/2023

The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands.

02/04/2023

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal