Talus Paladin
3Creature — Human Knight Ally
Text
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
"Why fill pockets with gold when you can fill hearts with conviction?"
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $2.79 | $8.99 |
| Cardmarket | €0.64 | €1.63 |
| CardTrader Buy | €0.17 | €1.10 |
| TCGplayer | $1.71 | $15.07 |
Trend · last 90 days · EUR
€0.17CardTrader market
186 offers · from €0.17 · avg €1.86 · max €102.64
Poor: 1 · Played: 14 · Near Mint: 34 · Slightly Played: 85 · Moderately Played: 52
Rulings (1)
The choices you make as Talus Paladin’s ability resolves are made individually. First you decide whether to have Allies you control gain lifelink until end of turn. Then, regardless of that decision, you decide whether to put a +1/+1 counter on Talus Paladin.
03/01/2010Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |