Sefris of the Hidden Ways
Legendary Creature — Human Wizard
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Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $3.99 | $5.49 |
| Cardmarket | €3.96 | €4.54 |
| CardTrader Buy | €5.19 | €5.96 |
| TCGplayer | $3.89 | $4.90 |
Trend · last 90 days · EUR
€3.96CardTrader market
10 offers · from €5.19 · avg €9.41 · max €29.07
Near Mint: 8 · Slightly Played: 2
Rulings (12)
Moving into a dungeon room will cause its room ability to trigger.
07/23/2021To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
07/23/2021Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
07/23/2021Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
07/23/2021You can only move forward (well, downward) in a dungeon, never backwards or sideways.
07/23/2021If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
07/23/2021A player may only have one dungeon in the command zone at a time.
07/23/2021The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
07/23/2021Dungeons are removed from the game as a state-based action.
07/23/2021Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.
07/23/2021Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
07/23/2021Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.
09/24/2021Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |