The Fire Nation Drill

The Fire Nation Drill

2

Legendary Artifact — Vehicle

Text

Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2

6 / 3
#8,915 EDHREC 🖌 Brandon L. Hunt

Market prices

updated on 06/19/2026
from €0.11
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $0.49 $0.49
Cardmarket €0.21 €0.25
CardTrader Buy €0.11 €0.18
TCGplayer $0.30 $0.43

Trend · last 90 days · EUR

€0.11
min €0.11 max €0.27

CardTrader market

298 offers · from €0.11 · avg €7.50 · max €2,039.62

Near Mint: 255 · Slightly Played: 42 · Moderately Played: 1

Rulings (2)

Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

10/02/2025

If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

10/02/2025

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal