Test of Faith
1Instant
Text
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.33 tix | — |
| Card Kingdom | $0.35 | — |
| Cardmarket | €0.13 | — |
| CardTrader Buy | €0.11 | — |
| TCGplayer | $0.24 | — |
Trend · last 90 days · EUR
€0.11CardTrader market
124 offers · from €0.11 · avg €0.36 · max €1.01
Poor: 1 · Played: 6 · Near Mint: 42 · Slightly Played: 56 · Moderately Played: 19
Rulings (1)
The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.
12/01/2004Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |