Flicker of Fate

Flicker of Fate

1

Instant

Text

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

"Sure, I've got nine lives, but that doesn't mean I'm keen to waste one now."

#2,106 EDHREC 🖌 Sila

Market prices

updated on 06/17/2026
from €0.24
Source Normal Foil
Card Kingdom $0.79
Cardmarket €0.34
CardTrader Buy €0.24
TCGplayer $0.61

Trend · last 90 days · EUR

€0.24
min €0.23 max €0.37

CardTrader market

31 offers · from €0.24 · avg €0.90 · max €4.79

Near Mint: 23 · Slightly Played: 7 · Moderately Played: 1

Rulings (3)

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

01/24/2020

If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.

01/24/2020

Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

01/24/2020

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal