Confiscation Coup

Confiscation Coup

3

Sorcery

Text

Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.

"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."

#7,303 EDHREC 🖌 Joseph Meehan

Market prices

updated on 06/19/2026
from €0.11
Source Normal Foil
Cardhoarder 0.08 tix
Card Kingdom $0.49 $0.49
Cardmarket €0.12 €0.46
CardTrader Buy €0.11 €0.28
TCGplayer $0.28

Trend · last 90 days · EUR

€0.11
min €0.08 max €0.12

CardTrader market

273 offers · from €0.11 · avg €4.14 · max €1,019.62

Played: 1 · Near Mint: 242 · Slightly Played: 30

Rulings (15)

The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.

09/20/2016

If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.

09/20/2016

If a permanent has {X} in its mana cost, X is considered to be 0.

09/20/2016

In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.

09/20/2016

You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get {E}{E}{E}{E}.

09/20/2016

There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.

01/19/2018

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

06/07/2024

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

06/07/2024

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

06/07/2024

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

06/07/2024

{E} is the energy symbol. It represents one energy counter.

06/07/2024

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

06/07/2024

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

06/07/2024

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

06/07/2024

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

06/07/2024

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal