Valiant Knight
3Creature — Human Knight
Text
Other Knights you control get +1/+1. {3}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $0.69 | $3.49 |
| Cardmarket | €0.35 | €0.77 |
| CardTrader Buy | €0.17 | €0.83 |
| TCGplayer | $0.34 | $1.11 |
Trend · last 90 days · EUR
€0.17CardTrader market
296 offers · from €0.17 · avg €0.91 · max €102.64
Poor: 2 · Played: 5 · Near Mint: 143 · Slightly Played: 125 · Moderately Played: 21
Rulings (2)
Multiple instances of double strike on the same creature are redundant.
07/13/2018Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Knight you control may become lethal if Valiant Knight leaves the battlefield during that turn.
07/13/2018Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |