Near-Death Experience
2Enchantment
Text
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $0.99 | $2.49 |
| Cardmarket | €0.50 | €1.11 |
| CardTrader Buy | €0.14 | €0.53 |
| TCGplayer | $0.53 | $3.27 |
Trend · last 90 days · EUR
€0.14CardTrader market
219 offers · from €0.14 · avg €0.66 · max €2.47
Played: 15 · Near Mint: 51 · Slightly Played: 106 · Moderately Played: 47
Rulings (2)
This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
06/15/2010In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
06/15/2010Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |