Celestial Armor

Celestial Armor

2

Artifact — Equipment

Text

Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

#3,528 EDHREC 🖌 Olena Richards

Market prices

updated on 06/19/2026
from €0.64
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $1.29 $2.49
Cardmarket €0.64 €0.83
TCGplayer $0.73 $1.63

Trend · last 90 days · EUR

€0.64
min €0.50 max €0.66

Rulings (2)

If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.

11/08/2024

Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.

11/08/2024

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal