Crimson Honor Guard
3Creature — Vampire Knight
Text
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.47 tix | — |
| Card Kingdom | $0.49 | — |
| Cardmarket | €0.20 | — |
| CardTrader Buy | €0.19 | — |
| TCGplayer | $0.28 | — |
Trend · last 90 days · EUR
€0.19CardTrader market
171 offers · from €0.19 · avg €1.23 · max €102.64
Near Mint: 130 · Slightly Played: 39 · Moderately Played: 2
Rulings (3)
Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
08/25/2017The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.
08/25/2017Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.
08/25/2017Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |