Crimson Honor Guard

Crimson Honor Guard

3

Creature — Vampire Knight

Text

Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.

The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.

4 / 5
#16,393 EDHREC 🖌 Kieran Yanner

Market prices

updated on 06/17/2026
from €0.19
Source Normal Foil
Cardhoarder 0.47 tix
Card Kingdom $0.49
Cardmarket €0.20
CardTrader Buy €0.19
TCGplayer $0.28

Trend · last 90 days · EUR

€0.19
min €0.15 max €0.22

CardTrader market

171 offers · from €0.19 · avg €1.23 · max €102.64

Near Mint: 130 · Slightly Played: 39 · Moderately Played: 2

Rulings (3)

Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.

08/25/2017

The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.

08/25/2017

Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.

08/25/2017

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal