Benthic Biomancer
Creature — Merfolk Wizard Mutant
Text
{1}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
"I am my life's work."
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $0.69 | $3.99 |
| Cardmarket | €0.29 | €1.00 |
| CardTrader Buy | €0.19 | €0.59 |
| TCGplayer | $0.34 | $1.17 |
Trend · last 90 days · EUR
€0.19CardTrader market
274 offers · from €0.19 · avg €0.62 · max €2.00
Poor: 3 · Played: 6 · Near Mint: 141 · Slightly Played: 104 · Moderately Played: 20
Rulings (4)
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
01/25/2019An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
01/25/2019You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
01/25/2019If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
01/25/2019Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |