Krark's Other Thumb

Krark's Other Thumb

2

Legendary Artifact

Text

If you would roll a die, instead roll two of those dice and ignore one of those results.

Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"

🖌 Jeff Miracola

Market prices

updated on 06/17/2026
from €0.32
Source Normal Foil
Card Kingdom $0.59
Cardmarket €0.32
TCGplayer $0.32

Trend · last 90 days · EUR

€0.32
min €0.31 max €0.39

Rulings (5)

If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.

02/29/2020

Krark’s Other Thumb applies to rerolls as well.

02/29/2020

If you are instructed to roll multiple dice, roll two for each one and choose which one counts.

02/29/2020

The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.

02/29/2020

Krark’s Other Thumb works with any die you’re instructed or allowed to roll.

02/29/2020

Legality by format

Brawl Not legal
Commander Not legal
Duel Commander Not legal
Legacy Not legal
Modern Not legal
Oathbreaker Not legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Not legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal