Glamerdye

Glamerdye

1

Instant

Text

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

#14,618 EDHREC 🖌 Ralph Horsley

Market prices

updated on 06/17/2026
from €0.11
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $3.49 $10.99
Cardmarket €2.10 €11.04
CardTrader Buy €0.11 €5.67
TCGplayer $2.06 $8.26

Trend · last 90 days · EUR

€0.11
min €0.11 max €2.10

CardTrader market

131 offers · from €0.11 · avg €2.08 · max €5.11

Poor: 1 · Played: 13 · Near Mint: 22 · Slightly Played: 67 · Moderately Played: 28

Rulings (10)

When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.

08/01/2008

Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.

08/01/2008

Glamerdye affects each instance of the chosen word in the text box of the spell or permanent, as long as it's being used as a color word. Glamerdye won't change such words in card names, such as White Knight. It also won't change mana symbols.

08/01/2008

A retrace card cast from your graveyard follows the normal timing rules for its card type.

08/01/2008

You choose the two color words when Glamerdye resolves. You can't change a word to the same word; you must choose a different word.

08/01/2008

Glamerdye changes only words actually printed on the spell or permanent (if it's a card), words that are part of the spell or permanent's original characteristics as stated by the effect that created it (if it's a token or a copy of a spell), or words that were granted to the spell or permanent as part of a copy effect. It won't change words that are granted to the spell or permanent by any other effects. For example, if an Aura grants a creature protection from blue, you can change that to protection from red by targeting the Aura, but not by targeting the creature. Glamerdye also can't change what color was chosen for a permanent (such as Painter's Servant) as it entered.

08/01/2008

Glamerdye's effect has no duration. It will last until the game ends or the affected spell or permanent leaves the relevant zone, with the following exception: If Glamerdye affects an artifact, creature, enchantment, or planeswalker spell, it will also affect the permanent that spell becomes when it resolves.

08/01/2008

Glamerdye can change color words preceded by "non." For example, if you have it change "red" to "green," it will also change "nonred" to "nongreen."

08/01/2008

If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.

08/01/2008

Glamerdye can't affect the keyword fear.

08/01/2008

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal