Lost Auramancers

Lost Auramancers

2

Creature — Human Wizard

Text

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3 / 3
#16,304 EDHREC 🖌 Brandon Kitkouski

Market prices

updated on 06/17/2026
from €0.11
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $4.99
Cardmarket €0.16 €1.90
CardTrader Buy €0.11 €0.79
TCGplayer $0.47 $8.30

Trend · last 90 days · EUR

€0.11
min €0.11 max €0.24

CardTrader market

267 offers · from €0.11 · avg €0.81 · max €102.64

Poor: 2 · Played: 14 · Near Mint: 77 · Slightly Played: 104 · Moderately Played: 70

Rulings (1)

If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

03/19/2021

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal