Fall of the First Civilization

Fall of the First Civilization

2

Enchantment — Saga

Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

#7,104 EDHREC 🖌 L J Koh

Market prices

updated on 06/19/2026
from €0.11
Source Normal Foil
Cardhoarder 1.10 tix
Card Kingdom $0.39 $0.79
Cardmarket €0.22 €0.24
CardTrader Buy €0.11 €0.11
TCGplayer $0.29 $0.34

Trend · last 90 days · EUR

€0.11
min €0.11 max €0.19

CardTrader market

174 offers · from €0.11 · avg €0.48 · max €15.21

Near Mint: 153 · Slightly Played: 18 · Moderately Played: 3

Rulings (1)

If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.

07/05/2024

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal