Citadel Siege

Citadel Siege

2

Enchantment

Text

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

#5,085 EDHREC 🖌 Steven Belledin

Market prices

updated on 06/17/2026
from €0.20
Source Normal Foil
Card Kingdom $0.59
Cardmarket €0.20
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TCGplayer $0.31

Trend · last 90 days · EUR

€0.20
min €0.20 max €0.28

CardTrader market

91 offers · from €0.24 · avg €0.62 · max €1.38

Played: 2 · Near Mint: 45 · Slightly Played: 37 · Moderately Played: 7

Rulings (3)

Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

11/24/2014

Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

11/24/2014

The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

11/24/2014

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal