Gryffwing Cavalry

Gryffwing Cavalry

3

Creature — Human Knight

Text

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature attacks, you may pay {1}. If you do, target attacking creature without flying gains flying until end of turn.

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#23,806 EDHREC 🖌 Steve Prescott

Market prices

updated on 06/19/2026
from €0.13
Source Normal Foil
Cardhoarder 0.04 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.13 €0.23
CardTrader Buy €0.13 €0.33
TCGplayer $0.22

Trend · last 90 days · EUR

€0.13
min €0.13 max €0.13

CardTrader market

100 offers · from €0.13 · avg €0.38 · max €1.09

Near Mint: 87 · Slightly Played: 11 · Moderately Played: 2

Rulings (3)

Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.

11/19/2021

A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.

11/19/2021

You must choose a target for Gryffwing Cavalry's last ability before you choose whether or not to pay the cost. If there is no legal target, you won't have the opportunity to pay the cost.

11/19/2021

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal