Wake Thrasher
2Creature — Merfolk Soldier
Text
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $0.69 | $11.99 |
| Cardmarket | €0.33 | €4.38 |
| CardTrader Buy | €0.15 | €2.47 |
| TCGplayer | $0.77 | $5.19 |
Trend · last 90 days · EUR
€0.15CardTrader market
243 offers · from €0.15 · avg €1.14 · max €30.39
Poor: 5 · Played: 26 · Near Mint: 51 · Slightly Played: 113 · Moderately Played: 48
Rulings (1)
If permanents you control become untapped during your untap step, Wake Thresher’s ability will trigger that many times. However, since no player gets priority during the untap step, those abilities wait to be put on the stack until your upkeep starts. At that time, all your “beginning of upkeep” triggers will also trigger. You can put them and Wake Thresher’s abilities on the stack in any order.
08/01/2008Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |