Bark of Doran
1Artifact — Equipment
Text
Equipped creature gets +0/+1. As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
A shield that makes the world tremble.
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.08 | €0.21 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.23 | $0.33 |
Trend · last 90 days · EUR
€0.08CardTrader market
320 offers · from €0.11 · avg €6.69 · max €2,039.62
Near Mint: 295 · Slightly Played: 22 · Moderately Played: 3
Rulings (1)
Bark of Doran's second ability doesn't actually change any creature's power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power or toughness use the real values, even if they cause damage "equal to a creature's power" to be dealt.
11/17/2025Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |