Saving Grace

Saving Grace

1

Enchantment — Aura

Text

Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

#10,517 EDHREC 🖌 McLean Kendree

Market prices

updated on 06/17/2026
from €0.11
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.79 $5.99
Cardmarket €0.26 €1.42
CardTrader Buy €0.11 €0.23
TCGplayer $0.31 $3.66

Trend · last 90 days · EUR

€0.11
min €0.11 max €0.30

CardTrader market

161 offers · from €0.11 · avg €0.46 · max €1.59

Poor: 1 · Near Mint: 89 · Slightly Played: 60 · Moderately Played: 11

Rulings (5)

Saving Grace's ability has no effect on damage already dealt earlier in the turn.

07/14/2017

More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).

07/14/2017

If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.

07/14/2017

Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.

07/14/2017

If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.

07/14/2017

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal