Cult Healer
2Creature — Human Doctor
Text
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
"Oh, we don't *need* to operate. I've just always wanted to try it."
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.04 | €0.08 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.07 | $0.12 |
Trend · last 90 days · EUR
€0.04CardTrader market
453 offers · from €0.11 · avg €2.73 · max €1,019.62
Played: 1 · Near Mint: 399 · Slightly Played: 46 · Moderately Played: 7
Rulings (3)
Multiple instances of lifelink on the same creature are redundant.
09/20/2024An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
09/20/2024If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
09/20/2024Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |