Break of Day
1Instant
Text
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.06 | €0.17 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.10 | $0.30 |
Trend · last 90 days · EUR
€0.06CardTrader market
295 offers · from €0.11 · avg €0.27 · max €1.17
Poor: 1 · Played: 5 · Near Mint: 128 · Slightly Played: 123 · Moderately Played: 38
Rulings (2)
Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
07/01/2013Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
07/01/2013Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |