Break of Day

Break of Day

1

Instant

Text

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

#26,558 EDHREC 🖌 Karl Kopinski

Market prices

updated on 06/19/2026
from €0.06
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.06 €0.17
CardTrader Buy €0.11 €0.11
TCGplayer $0.10 $0.30

Trend · last 90 days · EUR

€0.06
min €0.04 max €0.09

CardTrader market

295 offers · from €0.11 · avg €0.27 · max €1.17

Poor: 1 · Played: 5 · Near Mint: 128 · Slightly Played: 123 · Moderately Played: 38

Rulings (2)

Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.

07/01/2013

Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.

07/01/2013

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal