Umezawa's Jitte

Umezawa's Jitte

2

Legendary Artifact — Equipment

Text

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

#2,930 EDHREC 🖌 Christopher Moeller

Market prices

updated on 06/17/2026
from €8.97
Source Normal Foil
Card Kingdom $20.99
Cardmarket €8.97
TCGplayer $19.30

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Rulings (5)

If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

02/01/2005

The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

02/01/2005

If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

02/01/2005

Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.

02/01/2005

If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

02/01/2005

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal