Extraordinary Journey
X XEnchantment
Text
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $0.49 | $0.49 |
| Cardmarket | €0.16 | €0.25 |
| CardTrader Buy | €0.11 | €0.12 |
| TCGplayer | $0.32 | $0.26 |
Trend · last 90 days · EUR
€0.11CardTrader market
346 offers · from €0.11 · avg €41.18 · max €10,000.64
Played: 1 · Near Mint: 265 · Slightly Played: 78 · Moderately Played: 2
Rulings (2)
Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
09/01/2023Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.
09/01/2023Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |