Call to Arms

Call to Arms

1

Enchantment

Text

As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

★ Reserved List #28,660 EDHREC 🖌 Randy Gallegos

Market prices

updated on 06/17/2026
from €0.38
Source Normal Foil
Card Kingdom $0.79
Cardmarket €0.61
CardTrader Buy €0.38
TCGplayer $0.65

Trend · last 90 days · EUR

€0.38
min €0.38 max €1.50

CardTrader market

153 offers · from €0.38 · avg €1.62 · max €35.46

Poor: 9 · Played: 30 · Near Mint: 13 · Slightly Played: 49 · Moderately Played: 52

Rulings (5)

You can't choose "colorless" as a color.

10/04/2004

If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.

10/01/2009

Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.

10/01/2009

The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

10/01/2009

Call to Arms affects all white creatures, not just white creatures you control.

10/01/2009

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal