Bonders' Enclave
Land
Text
{T}: Add . {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
"With things the way they are now, how 'bout raising a chocobo?" —Chocobo Bill
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.10 tix | — |
| Card Kingdom | $0.99 | $1.99 |
| Cardmarket | €0.41 | — |
| CardTrader Buy | €0.40 | €0.70 |
| TCGplayer | $0.37 | — |
Trend · last 90 days · EUR
€0.40CardTrader market
94 offers · from €0.40 · avg €0.94 · max €10.15
Near Mint: 87 · Slightly Played: 7
Rulings (2)
Once you've activated the last ability of Bonders' Enclave, it doesn't check again at any point whether you control a creature with power 4 or greater.
04/17/2020Once you announce that you're activating the last ability of Bonders' Enclave, no player may take actions until you've finished activating it. Notably, opponents can't try to change whether you control a creature with power 4 or greater.
04/17/2020Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |