Luminarch Ascension

Luminarch Ascension

1

Enchantment

Text

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

#3,198 EDHREC 🖌 Michael Komarck

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updated on 06/17/2026
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€2.05
min €2.05 max €8.95

CardTrader market

48 offers · from €2.05 · avg €10.87 · max €19.27

Played: 1 · Near Mint: 26 · Slightly Played: 17 · Moderately Played: 4

Rulings (3)

Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.

03/16/2018

Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.

03/16/2018

You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.

03/16/2018

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal